Multi-install the ability for even longer combos.ĭoubles the EXP you receive whenever your HP falls below 25%.Īwards you 1 EXP for every step you take. Multi-install the ability for even longer combos.Īdds one stroke to your aerial combos. Prevents you from gaining any EXP when you defeat enemies.Īdds one stroke to your ground combos. Increases your Defense whenever your HP falls below 25%. Shortens the reload time for all commands installed in your deck whenever your HP falls below 25%. Multi-install the ability to bump it up even further. Increases your resistance to darkness-based attacks. Increases your resistance to Thunder attacks. Increases your resistance to Blizzard attacks. Increases your resistance to Fire attacks. Multi-install the ability to deal even more damage. Increases the damage dealt by your Finish command. Increases the damage dealt by the last blow of your combos. Multi-install the ability for even quicker reloading. Shortens the reload time for all magic commands installed in your deck. Shortens the reload time for all attack commands installed in your deck. Multi-install the ability for an even larger improvement. Increases the effectiveness of recovery item commands. Multi-install the ability to recover even more. Increases the amount of HP you recover with Cure commands. Increases the damage dealt by your Thunder commands. Increases the damage dealt by your Blizzard commands. Increases the damage dealt by your Fire commands. Multi-install the ability for even more prizes. Increases the number of prize boxes enemies drop. Increases the number of D-Link prizes enemies drop. Increases the number of HP prizes enemies drop. Multi-install the ability to increase range. Finally, Support Abilities, produced by Abounding, Pulsing, Soothing, or Wellspring Crystals, provide various perks that cannot be readily categorized.Ģ8 March 2006 Prize Abilities AbilityĪutomatically scoops up nearby prizes for you. Status Abilities, produced by Fleeting, Pulsing, Shimmering, or Soothing Crystals, increase the power or effectiveness of the character's various forms of offense or defense. Prize Abilities, produced by Abounding and Hungry Crystals, increase the amount of prizes dropped by slain enemies, or make it easier to pick them up. Furthermore, it is possible to acquire multiple copies of most abilities in this manner.īecause all abilities are passive in Kingdom Hearts Birth by Sleep, they are sorted not by whether they are active or passive, but by what type of support they provide. As with the abilities attached to Commands, these permanent abilities require no form of AP to enable. However, once the Command is mastered, the ability is actually added to the character's permanent list of abilities, can be turned on or off, and will be retained even when the previous Command is discarded. Until the Command is mastered, the ability will only remain activated whenever the Command is equipped and cannot be used at all otherwise. Once an ability is attached to a Command, the ability can be equipped by adding that Command to the Command Deck. Each Command recipe has a certain set of abilities that can be attached to the finished product, with the exact ability added depending on the Crystal applied to the ingredients. However, instead of requiring AP rationing to activate abilities, the system in Kingdom Hearts Birth by Sleep has the player attach a set ability to the Deck Commands that they create through the Command Meld process. While the abilities present in Kingdom Hearts Birth by Sleep parallel those of earlier games, the system handles active and passive abilities independently-active abilities are handled through the various Command systems, such as the Deck Commands, Finish Commands, Dimension Links, and Command Styles, while passive abilities are treated as in previous games, as a set of abilities on a list that are either turned on or off at the player's will. The Ability system in Kingdom Hearts Birth by Sleep is very similar to that of Kingdom Hearts II, while also drawing inspiration from the Esper/ Materia-based systems of the Final Fantasy series.
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